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  1. Devlog/

New Video and Build

·1 min
Table of Contents

See it in action
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What’s new
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  • 3 basic zones - entry hall gets player use to the cart and grab mechanics

  • Portals - you can now take a portal to the village where you can sell your items

  • Village - The first vendor has been added with vendor upgrades. When you sell enough loot, new tools appear to purchase

Village
Vendor

  • Tools
    • Hammer: used to smash things! (just crates atm)
    • Blazing Torch: used to light the way, light torches, and melt ice
    • Loot Magnet: Creates a vortex to suck up all nearby loot… and launch it!

Loot Magnet

  • Loot Golem - Got too many low-tier items? Loot Golem is your friend: he’ll eat all your delicious common shields and spit out a disgusting rare.

Loot Golem

  • Air Lifts - I needed more “physics fun” in the game, so I’ve added in air lifts - will add more stuff like this in future

  • Glowing Item Chests - Get some random loot. Also gives you a magical item shrinker to carry more stuff!


How’s it looking?

Drop your thoughts in the or reply on socials. Every bit of feedback is going directly into the next sprint.

Related

Mechanics Update #1

·2 mins
A round of improvements based on feedback: snappier grabbing, push and pull the cart, item tooltips, angular velocity when throwing, and many physics fixes.